

Make a trip to a hydropower plant to learn about power lines and wind power through turbines.Īs part of its mission to build a better world through the power of play, Minecraft has a long history of supporting global environmental initiatives with partners including The Nature Conservancy and World Wildlife Fund. Visit a home built with sustainable materials to learn how to live more energy-efficiently. Better understand the social, economic, and environmental impacts of responsible forestry. Check out a landfill, and learn which materials are recyclable and what happens to materials that aren’t reused. Learn about water outflow and treatment to understand how biosolids contribute to fertilizer and how treated water returns to their homes. Explore sustainable practices for every step of food production by visiting a farm, grocery store, waste facility, and recycling plant.

The Sustainable City map is available now as a free download in the Minecraft Marketplace “Education Collection” as well as within Minecraft: Education Edition where educators can download six new lessons designed to give students a sense of stewardship for the planet, from responsible forestry to waste management, learning about the components of a sustainable home, exploring alternative electricity, and more:

I always look at it like CS:GO, you know? Dust is on its fourth version, right? So I’m hoping that in the next five to ten years, Erangel will be on its fourth version and we’re constantly going back and improving and updating it.Mojang Studios is releasing a free Sustainability City map today that invites players to explore how some of the goals and themes in Microsoft’s Annual Sustainability Report come to life in a Minecraft town. Apart from that it’s really just that we want to focus on optimising and upgrading the game over the coming years. OXM: Do you have any really cool ideas that you’d like to include further down the road?īG: Just some really obvious things, like character levelling systems and stuff like that to give a bit more depth to the character system. After that we’re not going to finish development, we see it as a kind of permanent beta which we’ll also we be improving, tuning and upgrading the game over the coming years. And once that’s added to the system along with real bullet ballistics and penetration, that’s kind of where we see the game being feature complete. OXM: What other updates and changes do you have planned for the near future? Is there anything you really want to add?īG: No, I mean with the PC 1.0 release, we feel that the game is kind of feature complete at that stage – you know, we’ll have the vaulting in (vaulting will also be coming to the Xbox Game Preview version at launch) and we have our 3D replay version that we’re working on.
